An infographic based on The Edublogger's annual survey
“Gamification is the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals”
In just over a decade, online learning has become a prominent form of teaching in higher education. However, educators continue to face challenges as they strive to apply this great learning technique. A primary focus for all educators involved in online instruction is learning outcomes.
Over the last decade, elearning has evolved from simply a term used to define an educational experiment to a very large industry that is definitely here to stay. As it will reach $107 billion by 2015, according to Global Industry Analysts, the e-learning field became the big player in the education market, shifting education towards new and fertile territory and new means of delivery.
Trying to engage students in your online courses can be a hassle sometimes, with problems arising from the way the course is designed and up to the way you connect with them on a daily basis. Discussion boards, however challenging they might be, offer a good opportunity to extend the learning space beyond the general class contact hours.