This model is perhaps the most common design model in the instructional design world, and works best when paired with other models or as a variation of the standard one.
An infographic based on The Edublogger's annual survey
“Gamification is the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals”
Trying to engage students in your online courses can be a hassle sometimes, with problems arising from the way the course is designed and up to the way you connect with them on a daily basis. Discussion boards, however challenging they might be, offer a good opportunity to extend the learning space beyond the general class contact hours.
The online learning industry has grown significantly over the past few years. Fueled by technology advancements, it has changed the way we perceive education in general. Student engagement and learning outcomes have become key points of interest in all types of online learning. The digital era has brought many tools that now allow for a more collaborative kind of classroom. A good example of this is the increasingly popular tendency to “flip a classroom.”