As is the case for Serious Gaming, many of us are still wary of Simulation Training, a.k.a. Virtual Reality Training.
In our opinion, Gyroscope-equipped Oculus Rift™ headsets, for example, are not simply spectacular – at least for those who have tried them – they are also highly effective, realistically reproducing a host of real-life settings – industrial, scientific, and cultural, to name but a few.
At KnowledgeOne, we can tell by the results we are getting with virtual reality in education: not only is this new knowledge technology here to stay, but – provided it's well executed, within the right type of program – it’s one of the learning industry’s most promising technologies.
We are talking about creating immersive experiences that are as close as possible to the actual environment people are or will be dealing with:
For example, by observing virtual characters’ speech, demeanour, dress, hair style, accessories – in short, all the many details of different personas – the participant will be trained to quickly figure out which product this type of person may be looking for: A fashion article? A sports article? A book? A cosmetic product?
But there's more: since all the senses are involved, virtual reality simulation makes it possible to go beyond the technical aspects to dwell on the emotional factors.
Suppose that the participant is on a seat that tips and shifts in reaction to his or her actions: it has been shown that – because of the bodily sensations – the stress in case of a mistake or error is similar to that which would occur in the real world.
Like being in a dangerous situation, for example. No role-playing training could include a course that involves dangling off a cliff. But immersive reality simply erases such limitations!
Think of the many industry environments where learning to respond and improvise in a crisis is critical.
As studies show, immersive training is effective, mainly because we remember actions we’ve performed much better than those we’ve heard in a classroom or seen in a video.
After traditional learning, where one reads or listens to a teacher and assimilates theoretical knowledge, immersive environments come closest to the transfer of knowledge that leads to actual behaviour, therefore integrating knowledge into the actual context where it is to be applied.
At KnowledgeOne, we merge our learning expertise with gaming technologies to develop highly engaging immersive virtual reality learning platforms.
This includes custom training sessions designed to enhance critical skills, for example:
By asking participants to take decisions in the right sequence in a situation which seems quite real, we can use immersive environments to:
There are a number of simulation engine providers out there, but only a handful can:
For example, KnowledgeOne can map the most common errors your employees make and include them in the virtual model.
Another point is that simulation training is an expensive investment and it should be treated as such, rather than as a gadget that one acquires for the sake of it.
In other words, simulation training cannot be a stand-alone operation: as learning tool among others, it is normally but one aspect of an entire program that will comprise other learning methods and technologies. Therefore, it needs to be included in a comprehensive learning strategy.
KnowledgeOne develops effective learning strategies and programs that blend immersive simulations with other learning technologies, for optimal results.
If you would like to talk about our high fidelity immersive environments, just contact us. We’ll be more than happy to discuss them with you.