In instructional design, gamification is the application of methods proper to games, notably video games, to incite users to gain knowledge or to develop a desired behaviour.
Web 2.0
Doru Lupeanu2018-10-25T14:38:17-04:00The second generation of the World Wide Web that allows the internauts to interact with each other, to create web content and to share information online.
Social media
Doru Lupeanu2018-10-25T14:43:19-04:00A social media are websites and applications that enable users or organizations to have social interactions, to create or to share information based on their personal or professional interests.
Discussion forum
Doru Lupeanu2018-10-25T14:42:55-04:00A discussion forum is a public and dynamic discussion space on the Internet where different persons can exchange their ideas and opinions on a precise subject, in real or delayed time.
Virtual reality
Doru Lupeanu2018-09-10T10:00:06-04:00The virtual reality (VR) is a technology that allows the creation of an environment composed of 3D synthetic images that provide the user the feeling of being immersed in a real world
Augmented reality
Doru Lupeanu2018-09-10T09:13:04-04:00Augmented reality (AR) is an interactive technology consisting of superimposing, in real time, virtual elements – images or information – on top of real-world images in order to enrich the user’s perception of this frame of reference.
Adaptive hypermedia
Doru Lupeanu2018-09-07T14:21:37-04:00A hypermedia is called “adaptive” when each user is being suggested links according to certain characteristics such as his preferences or his knowledge.
Personalized training
Doru Lupeanu2018-09-07T14:03:22-04:00The personalized training is a training method based on the fact that each learner is unique.
Big data
Doru Lupeanu2018-09-07T13:40:34-04:00We call big data the sum of the digital data produced by new technologies - for professional or personal use - in real time, continuously and which growth is exponential.
Adaptive learning
Doru Lupeanu2018-09-07T11:30:04-04:00Based in particular on the artificial intelligence advances and on adaptive hypermedia, adaptive learning is a personalized training mode that uses technologies, not only to transmit contents to the learner and to evaluate his learning but also to adapt it for him.