1. True or false? Gamification is all about making a training session look like a game.
2. Which of the following statements about personalized learning in it’s most technologically advanced version is inaccurate?
A) It can take into account the learner’s knowledge, preferences, performance, and way of interacting with the system.
B) It can generate in real-time for each learner the most appropriate path to achieve his or her goals.
C) Its functionalities are made possible by artificial intelligence (AI), adaptive hypermedia research, and the rise of Web 2.0 and big data.
D) State-of-the-art personalized learning is designed to determine what knowledge the learner needs to assimilate, whereas “first generation” personalized training using computerized technologies was primarily designed to help the learner achieve his or her goals by focusing on areas where the learner was weak.
3. Which of the following statements about microlearning is incorrect?
A) It is based on short, informative sessions — usually lasting from a few seconds to 15 minutes — on a specific topic and with a specific goal.
B) It relies on repetition and participation.
C) It mainly takes the form of short demonstration videos.
4. For each statement, find the technology associated with it.
1 – Virtual Reality; 2 – Augmented Reality
A) The user is immersed in a digital world.
B) The real world remains the frame of reference, but it is enriched by virtual elements that are superimposed on it: images, texts, objects, etc.
C) With a mobile camera, simply point the camera lens at an area of the environment or an object in it and the application displays the linked virtual elements on the screen.
D) In training, it is particularly useful for professional activities that can be dangerous for oneself or others or that are carried out in a place that is difficult to access.
E) It makes it possible to train in a simpler and more effective way a large number of professionals who work in environments that are complex to reproduce.
5. Select the appropriate term to complete each of the following statements about computer simulation technologies used in training.
Terms: 3D, Extended Reality (XR), Augmented Reality, Virtual Reality
The term Mixed Reality (MR) is sometimes used to designate the ________ in its most high-tech version where the user can physically interact with the ________ elements that are superimposed on reality.
Augmented Reality, Mixed Reality and ________ are part of what is called ________.