When it comes to learning, the term "engagement" is never far away. Since we often refer to it, we might think that it is clearly defined and that its mechanisms are well understood, which is not the case. Before looking for solutions to optimize the engagement of learners in training, it is necessary to know what it is and what the research says about it.
Artificial intelligence (AI) is becoming more and more the subject of daily conversations. This technology, inspired by the functioning of the human brain, fascinates many, worries others while keeping many unaware of its concrete applications. Its possibilities are as numerous as they are diversified, as are the sectors in which it can be used.
This is the number of major trends identified by the Brookfield Institute as having the potential to impact the future of...
What does "learning" mean to you? Chances are your answer will differ from that of your neighbour. Indeed, contrary to what one might think, we do not all share the same conception of the learning process. Among those who have studied the issue, researcher Roger Säljö, who, with Ference Marton, is at the origin of the concepts of surface and depth learning, is the first to have identified different conceptions of learning among adult students.
"Any occasion is good for learning!" could be the motto of informal learning, this type of learning without structure or organization that we all do on a daily basis without realizing it and whose possibilities are attracting increasing interest, especially in the workplace.
We come into contact with it daily through emails, social networks, search engines, online shopping, smart assistants, and much more. Artificial intelligence has already changed our lives considerably and will continue to do so in the years to come.
In online training, gamification consists of integrating game-specific mechanisms into the course design: challenges, rewards, personal progression, etc. While gamification is not a new method of learning, the technologies that can now be used in online training, particularly those specific to video games, are increasing the possibilities of this approach tenfold. But be careful, don't confuse gamification with serious games!
Motivation is the momentum that drives us to act and think in one way or another, a process that is both cognitive and emotional, influenced by a combination of factors that are internal and external to us. In learning, motivation is a sine qua non-condition to get involved, to engage in a traditional or online training path.
According to the latest edition* of the CEFRIO NETendance survey, among Quebec Internet users aged 35 to 54, 57% consider their level of ability...
University students can now learn game design anywhere, at their own pace, from some of the world’s best game developers. KnowledgeOne, Ubisoft and Concordia University are joining forces to bring the expertise of the video game development studio to campuses around the world.