Cheating is circumventing or violating legal or moral rules, pretending to respect them, in order to take unfair advantage of them. Cheating is everywhere: we have all heard of scandals that have splashed the world of sport, business, politics, etc. Many of us would also have cheated at least once during our school years...
Whether we develop a traditional or online training, optimizing the learners’ workload is a delicate, but essential, process. It is necessary that the theoretical, as well as the practical content, allow the learners to achieve the objectives of the course without overloading them, at the risk of demotivating them.
"With the Google Cardboard at 10-15 dollars, the VR has become very affordable... Has it been beneficial? Was it harmful? Maybe it helped to popularize it a little bit, to make it clear what it was..."
What exactly are universities doing with virtual reality (VR) and augmented reality (AR)? How do they use these highly sophisticated technologies in teaching, research and more? Here are 8 ways in which some of the most renowned academic institutions use VR and AR!
There is a wind of renewal blowing through the virtual reality industry: we see the number of headsets multiplying and technology giants trying to conquer the general public. But where is the VR in terms of comfort? We hear a lot about the "cyber-discomfort," including nausea, which this technology causes in some people...
As elearning becomes more popular, it is opening up to an increasing number and diversity of cohorts of learners. To maximize everyone's chances of success and reduce inequalities along their learning journey, instructional designers should always take advantage of the principles of Universal Design for Learning (UDL).
We met Olivier Palmieri, Director of XR Workshop & Game Director at Ubisoft Montreal, to discuss Virtual Reality (VR) and Augmented Reality (AR), including their latest developments and their current and future applications as learning tools. Here is the first interview of the series.
Given its particular context, online training may seem more vulnerable to cheating than face-to-face training. In recent years, however, it can resort to "anti-cheat" technologies with increased success.
Virtual Reality (VR) is the technology that allows you to immerse yourself in an environment of synthetic 3D images. Cut from reality, this virtual world is a universe in itself with which the user can interact.
Learning, as a process, comes with many emotions. It is partly up to the learners to manage their own, using resources, if necessary, that can help them achieve their learning goals