Virtual Reality as support for future teachers

2022-09-21T11:58:49-04:002022/09/21|Articles, Case Study, Learning, Technology|

The applications of Virtual Reality (VR) in education can create active experiences in increasingly immersive worlds and provide a safe environment for learners to test and practice situations otherwise stressful or, in some instances, dangerous. In this context and working closely with a team from Concordia's Teaching English as a Second Language (TESL) unit from the Department of Education, we created a VR experience where students can prepare, in a safe and customized virtual environment, for their assessment interview with their mentor (either classroom teacher or university supervisor).

8 benefits of virtual reality for training professionals

2022-09-14T14:54:47-04:002022/09/14|Articles, Catherine Meilleur, Learning, Technology|

Virtual reality (VR) is a fascinating technology that allows users to immerse themselves in a dynamic and adaptive 3D world of 360 degrees. In this digital universe, they can move and interact with tactile and sensory feedback by simply wearing a visor and, if necessary, haptic gloves. Primarily associated with the world of video games, VR is increasingly becoming a training tool.

The fascinating potential of VR for medical training

2022-09-08T09:19:28-04:002022/09/07|Articles, Catherine Meilleur, Learning, Technology|

Initially associated with the world of video games, virtual reality (VR) is becoming an essential training tool in specific fields, including medicine and paramedicine. Its advantages are enhanced by the fact that it has evolved rapidly in recent years in terms of performance and ergonomics while becoming more accessible.

Deep learning 101

2022-07-13T13:18:31-04:002022/07/13|Articles, Catherine Meilleur, Technology|

In the early 2000s, researchers Geoffrey Hinton, Yann LeCun and Yoshua Bengio decided to re-examine the potential of digital artificial neural networks, a technology abandoned by research from the late 1990s to the beginning of the 2010s. The trio of researchers “invents” deep learning, which is now the most promising branch of AI, reviving the interest in this field of technology.

[INFOGRAPHIC] 10 Advantages of Virtual Reality for Learning

2022-06-30T14:26:25-04:002022/06/30|Articles, Catherine Meilleur, Learning, Technology|

Increasingly powerful, ergonomic and accessible, virtual reality (VR) is making its way into the world of learning. This modality, which invites the user into an immersive and interactive universe, can be adapted to reproduce the conditions of very diverse professional environments that are difficult to access or far away. Learners can thus practice complex tasks in complete safety until they are fully mastered. To give you a better idea of the potential of this fascinating technology for learning, here are 10 of its assets!

[Case Study] Using Photogrammetry to Immortalize a Historical Landmark

2022-08-15T16:08:57-04:002022/04/27|Articles, Case Study, Learning, Ping Ng, Technology|

How real can the virtual get? Quite real. Photogrammetry is a technology that allows us to recreate real-life objects and spaces in the virtual world while retaining photorealistic qualities and life-size scales. This article will explore how this technology works, why it can become a powerful tool for educators, and how you can leverage it in your curriculum designs.

[Case Study] Learning Old English through a gamified experience

2022-08-15T16:13:10-04:002022/04/13|Articles, Case Study, Doru Lupeanu, Learning, Technology|

This course, built for Concordia University, studies the fantasy novels of J.R.R. Tolkien alongside the works of Old English literature that inspired him, considering the grammar of Old English.

Meeting your learning objectives in XR

2022-08-15T16:18:27-04:002022/04/07|Articles, Case Study, Learning, Ping Ng, Technology|

If you, like many in the field of education, are suddenly noticing an avalanche of information concerning the use and revolutionary potential of extended reality (XR) technologies in education and find it difficult to make heads or tails due to the endless stream of technical terms and lofty promises, you are not alone. Here are some guidelines to help you find your way around and clear up some misconceptions about them.

[Case Study] Game Creators’ Odyssey – Ubisoft’s recipe on game design

2022-08-15T16:14:03-04:002022/02/17|Articles, Case Study, Doru Lupeanu, Learning, Technology|

The Game Creators’ Odyssey is the gateway to an epic quest, where learners acquire gainful knowledge on game creation. They are challenged by design activities and rewarded with exclusive content. They also engage with fellow game creators, together, creating a strong community of practice.

[Case Study] Integrating Virtual Reality in Higher Education: The Faubourg à m’lasse

2022-08-15T16:14:43-04:002022/02/03|Articles, Case Study, Learning, Ping Ng, Technology|

Technology is rapidly evolving, and, in this context, it is just of matter of time until its multiple facets move in convincingly in the education field. Virtual Reality, Augmented Reality, or even the implementation of Artificial Intelligence can provide various advantages to any curricula. However, the primary condition of a successful deployment is the reason behind the use of technology, and that is the learning objectives themselves.

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