A new year is starting to unravel itself. With it, the usual listicles of trends and prognoses about the future of different aspects of our lives are beginning to be abundant. With a focus on education, and instead of going down the usual path of what 2023 could have in store for us, I decided to focus on one aspect that started to make its presence felt and which, most likely, will continue to impact the way we learn and teach. However, there's a catch to my limitation to one subject article – bear with me.
This course, built for Concordia University, studies the fantasy novels of J.R.R. Tolkien alongside the works of Old English literature that inspired him, considering the grammar of Old English.
The Game Creators’ Odyssey is the gateway to an epic quest, where learners acquire gainful knowledge on game creation. They are challenged by design activities and rewarded with exclusive content. They also engage with fellow game creators, together, creating a strong community of practice.
While most of the elements discussed in this article are a continuation of efforts made in the previous years, we can look at 2022 under the umbrella of "nothing changes except our need to change." In other words, as an industry in general, education is a slow-moving steamboat hard to steer but one that, once reaching fast waters, is in dire need of suitable strategies.
Disruptive, challenging, or from some perspectives even terrifying are just a few of the labels that can easily be attached to last year's impact on our society. First and foremost, hit by what it still is a health crisis, 2020 has proven to be a problematic year with wide-ranging repercussions on many levels of our daily lives.
More than ever communicating in any online course is mandatory and one of the essentials means to ensure engagement in the learning process. While there are multiple options to keep in touch with your students or trainees, here are some key elements to keep in mind before choosing your tools:
The current coronavirus pandemic constrained many academic institutions to bring to a close all in-person classes and find solutions to move everything online, a process not only complicated from a technological point of view but even more so from a pedagogical perspective.
The first time I heard the word “creative” was back in kindergarten when my twelve-legged horse sparked a smile from my educator and a comment that left me wondering: “Well, at least it’s creative!”
This is a hard-to-write article, as the words seem to grab from the depths of my soul memories I fought for a long time to push back and forget, but that, eventually, I managed to process. It touches me on a personal level more than many of the people around me realize or even thought possible. And even now, laying it down in a few words sounds a bit eery:
Have you ever been in a learning situation where the information wasn’t easily available? Now multiply that by ten or twenty, and you’ll get a small taste of what a person in a disability situation experiences day by day, at the hands of poor design in a learning or any other context.