[INTERVIEW] Virtual Reality in Learning as Seen by a Ubisoft Expert

We met Olivier Palmieri, Director of XR Workshop & Game Director at Ubisoft Montreal, to discuss Virtual Reality (VR) and Augmented Reality (AR), including their latest developments and their current and future applications as learning tools. Here is the first interview of the series.

2019-05-29T12:54:26-04:002019/04/03|Articles, Catherine Meilleur|0 Comments

Self-Training: The Evolution of a Fundamental Concept

Condorcet advocated in the eighteenth century already, "the art of building oneself." Within the modern pedagogy, it was in the 1970s that self-training came into being, through psychology and sociology. Several theorists, mainly in France, the United States and Canada have contributed to the evolution of this concept, which we defined in this previous article.

2019-03-05T11:32:02-04:002019/03/05|Articles, Catherine Meilleur|0 Comments

The Basics of Ergonomics in Online Training

Ergonomics refers both to the field of study and its application whose purpose is to make our life easier. To be more precise, this discipline tries to understand and optimize, in human-system interrelations, the well-being and efficiency of humans as well as the performance of systems.

[INFOGRAPHIC] Quebec’s Households and the Digital Technology: 4 Highlights

Where are Quebecers in their use of digital devices? This is the question that CEFRIO tries to answer each year with its famous NETrend survey.

2019-02-14T19:46:51-04:002019/02/14|Articles, Catherine Meilleur|0 Comments
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