A Conversation With Newton

2023-09-26T17:20:06-04:002023/03/22|Articles, Case Study, Online, Ping Ng, Technology|

VR and AI Prototype: A Conversation with Newton is a fully immersive VR experience where the user can visit Isaac Newton in his recreated study room at Woolsthorpe Manor and have an unscripted conversation with him on any topic related to his life and work.

Using Photogrammetry to Immortalize a Historical Landmark

2023-09-26T17:20:42-04:002022/04/27|Articles, Case Study, Learning, Ping Ng, Technology|

How real can the virtual get? Quite real. Photogrammetry is a technology that allows us to recreate real-life objects and spaces in the virtual world while retaining photorealistic qualities and life-size scales. This article will explore how this technology works, why it can become a powerful tool for educators, and how you can leverage it in your curriculum designs.

Meeting your learning objectives in XR

2023-09-26T17:24:10-04:002022/04/07|Articles, Learning, Ping Ng, Technology|

If you, like many in the field of education, are suddenly noticing an avalanche of information concerning the use and revolutionary potential of extended reality (XR) technologies in education and find it difficult to make heads or tails due to the endless stream of technical terms and lofty promises, you are not alone. Here are some guidelines to help you find your way around and clear up some misconceptions about them.

Integrating Virtual Reality in Higher Education: The Faubourg à m’lasse

2023-09-26T17:22:48-04:002022/02/03|Articles, Case Study, Learning, Ping Ng, Technology|

Technology is rapidly evolving, and, in this context, it is just of matter of time until its multiple facets move in convincingly in the education field. Virtual Reality, Augmented Reality, or even the implementation of Artificial Intelligence can provide various advantages to any curricula. However, the primary condition of a successful deployment is the reason behind the use of technology, and that is the learning objectives themselves.

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