Number of the month
According to the latest edition* of the CEFRIO NETendance survey, among Quebec Internet users aged 35 to 54, 57% consider their level of ability...
According to the latest edition* of the CEFRIO NETendance survey, among Quebec Internet users aged 35 to 54, 57% consider their level of ability...
The concepts of surface and in-depth learning emerged some 40 years ago, when two Swedish psychology researchers, Ference Marton and Roger Säljö, were trying to understand how a group of university students approached reading.
With the accelerated changes in digital technology, particularly in artificial intelligence (AI), the workplace is on the verge of a real revolution. As a result, a Californian think tank led by the Institute for the Future estimated that 85% of the professions that will be carried out in 2030 have not yet been created.
Where are Quebecers at in their use of digital technology? This is the question that CEFRIO tries to answer every year with its famous NETendance survey. From its latest edition*, here are some figures on the administrative regions of the Belle Province.
According to a recent Microsoft study, technology can allow teachers to reallocate up to 30% of their working time to more...
In the coming decade, technological advances are likely to fundamentally change society, starting with the job market and education. In order to better understand how to implement the "ideal class of 2030", Microsoft has conducted its research, the report of which has just been published.
In elearning, unlike classroom settings, learners and teachers must approach the technological environment as an intermediary. Despite its undeniable advantages, the latter can pose obstacles in terms of communication. However, whether in the way content is presented on the platform or in the exchanges between learners and the teacher, communication is an essential element for the success of any learning path.
"With the Google Cardboard at 10-15 dollars, the VR has become very affordable... Has it been beneficial? Was it harmful? Maybe it helped to popularize it a little bit, to make it clear what it was..."
What exactly are universities doing with virtual reality (VR) and augmented reality (AR)? How do they use these highly sophisticated technologies in teaching, research and more? Here are 8 ways in which some of the most renowned academic institutions use VR and AR!
There is a wind of renewal blowing through the virtual reality industry: we see the number of headsets multiplying and technology giants trying to conquer the general public. But where is the VR in terms of comfort? We hear a lot about the "cyber-discomfort," including nausea, which this technology causes in some people...